Kakuro: The Complete Strategy Guide
Kakuro is what happens when a crossword and a Sudoku have a baby. The grid looks like a crossword — black blocks separating white cells — but each "word" is a run of digits that must sum to a target, with no digit repeating in any run. The result is a deeply satisfying number puzzle where every cage is a small constraint puzzle, and the cages interlock like crossword answers.
This guide walks through the rules, the indispensable "magic sum" combinations, and the techniques that transform a daunting blank grid into a sequence of forced placements.
How Kakuro Works
The grid is a mix of black blocks and white cells. Black blocks may contain one or two numbers: a number in the upper-right corner is the sum for the across run starting to its right; a number in the lower-left corner is the sum for the down run starting below it.
Each run is a horizontal or vertical sequence of white cells bounded by black blocks or the grid edge. Your job is to fill each white cell with a digit 1-9 so that every run sums to its target, and no digit repeats within a run.
The two constraints that matter
Two rules give Kakuro its character: the sum constraint (the run totals to the target) and the no-repeat constraint (each digit appears at most once per run). The no-repeat rule is what makes the puzzle solvable through logic — it dramatically restricts which combinations of digits can fill a given run length.
The Magic Sums (Memorize These)
Some sum-and-length combinations have only one possible set of digits. These are called "magic sums" and they're the bread and butter of Kakuro solving. Memorize the most common ones and you'll find forced placements all over the grid.
Magic Sums Reference
- 2 cells, sum 3
- {1, 2}
- 2 cells, sum 4
- {1, 3}
- 2 cells, sum 16
- {7, 9}
- 2 cells, sum 17
- {8, 9}
- 3 cells, sum 6
- {1, 2, 3}
- 3 cells, sum 7
- {1, 2, 4}
- 3 cells, sum 23
- {6, 8, 9}
- 3 cells, sum 24
- {7, 8, 9}
- 4 cells, sum 10
- {1, 2, 3, 4}
- 4 cells, sum 11
- {1, 2, 3, 5}
- 4 cells, sum 29
- {5, 7, 8, 9}
- 4 cells, sum 30
- {6, 7, 8, 9}
Notice the symmetry — the lowest sum for any length uses 1,2,3,… and the highest uses 9,8,7,… back down. Once you internalize these, you'll spot them at a glance.
Reading the Grid Like an Expert
Start with the magic sums
Every run with a magic sum has its digit set locked — even if the order isn't determined yet. That's powerful because the digit set constrains every intersecting run.
Look at intersections
Each white cell sits at the intersection of an across run and a down run. The cell's digit must be in both runs' candidate sets — often only one digit qualifies.
Find short runs first
2-cell runs have at most 4 combinations to consider. 3-cell runs have at most a dozen. Long runs explode in possibilities. Solve short first.
Beginner Techniques
The intersection lock
If the across run's possible digits are {1, 2, 4} and the down run's possible digits are {2, 5, 7}, the intersecting cell must be 2 — the only digit in both sets.
Forced-fill via magic sums
When a magic sum's digit set is locked, every cell of that run can only be one of those digits. Cross-reference with intersecting runs to lock specific cells.
Eliminate by length
A run of length 2 cannot contain 0, and the digits sum to a number between 3 and 17. If the sum is 5 with 2 cells, possible sets are {1, 4} or {2, 3}. Many cells are obviously not 5 or higher — eliminate them aggressively.
Intermediate Techniques
The shared-cell narrowing
Two runs that share a cell put a joint constraint on that cell. If the across run is sum 6 over 3 cells ({1, 2, 3}) and the down run is sum 17 over 2 cells ({8, 9}), the shared cell would need to be in both sets — impossible. This means your placement assumption was wrong somewhere; check the surrounding runs.
Sum partitioning
For non-magic sums, list the possible digit sets (e.g., sum 11 over 3 cells: {1,2,8}, {1,3,7}, {1,4,6}, {2,3,6}, {2,4,5}, {3,4,4}-invalid, so 5 valid sets). The intersecting runs usually rule out most sets quickly.
The Sudoku-style scan
Once a digit is placed, scan to see if it can be eliminated from other cells in the same run (it cannot repeat) and other cells in intersecting runs (depending on their constraints). This works like a mini-Sudoku at each run.
Advanced Techniques
Forced singletons from sum gaps
If a run of length 4 sums to 30 ({6,7,8,9}) and three of the cells are placed as 6, 7, 8, the fourth is forced to be 9 even though you didn't know its value from any other clue. Always check whether the placed digits constrain the unfilled cells through the sum.
Combination forcing
If multiple intersecting runs share their candidate sets, you can sometimes deduce all cells of a junction simultaneously by enumerating the valid combinations and finding which agree.
Contradiction by chain
When stuck, assume one of two possible digits in a cell, then propagate. If a contradiction surfaces (a sum becomes impossible, a digit duplicates), the other choice is forced.
Common Mistakes to Avoid
- Forgetting digits can't repeat. A run summing to 8 with 4 cells cannot be 1+1+3+3 — it must be 4 unique digits.
- Ignoring 0. Kakuro uses digits 1-9 only. There's no 0.
- Not memorizing magic sums. Magic sums are the fastest way into a Kakuro puzzle. Without them you're searching blind.
- Solving runs in isolation. Every cell is in two runs. Always check both.
How Kakuro Compares to Other Number Puzzles
Kakuro is the most arithmetic-heavy puzzle in the Puzzle Page lineup. Cross Sum is a lighter cousin: similar idea of equation targets, but without the unique-digit-per-run rule that makes Kakuro feel like Sudoku. Sudoku shares the unique-digit constraint but drops the sums.
If you like Kakuro's intersection-based logic, you'll probably enjoy Crossword — same crossword grid structure, words instead of numbers.
Frequently Asked Questions
Do I really need to memorize the magic sums?
You can solve Kakuro without them, but slowly. Knowing the top dozen magic sums — especially sum 3 and 4 at length 2, and the high sums at all lengths — cuts solving time in half.
Can a digit appear in two different runs in the same column?
Yes, as long as it doesn't repeat within either run individually. The no-repeat rule is per-run, not per-row or per-column.
How big are Kakuro grids?
Puzzle Page Kakuros run roughly 12x12 with many small runs interlocking. Larger and denser than Cross Sum.
How long should a Kakuro take?
An experienced solver finishes in 15-25 minutes. Magic-sum spotting and intersection-based deduction dominate the time spent.
Are Kakuros always solvable without guessing?
Yes, by design. Each puzzle has a unique solution reachable by pure logic.
Where can I see solved examples?
Every daily Kakuro is archived on our Kakuro Answers page, with the complete solved grid.
